Rockstar Games has affirmed they will authoritatively carry out the heap time-decreasing fix for GTA Online that a fan found a month ago.
Toward the beginning of the month, a developer passing by the handle ‘t0st’ found an issue with the way that GTA Online took care of a piece of its stacking interaction, which prompted expanded stacking times.
By executing a basic fix, which was made accessible as a record for PC players to download, t0st figured out how to cut burden times from six minutes to two minutes on their test machine.
In a proclamation to PC Gamer, Rockstar Games said: “After an exhaustive examination, we can affirm that player t0st did, indeed, uncover a part of the game code identified with load times for the PC form of GTA Online that could be improved.
“Because of these examinations, we have rolled out certain improvements that will be carried out in an approaching title update.”
Rockstar haven’t affirmed when the fix will open up, or how large the heap time decreases will be.
In an update to their post on how they decreased the heap times, t0st has said that they have been granted $10,000 through Rockstar’s Bug Bounty program. The program was made to remunerate individuals who had the option to discover weaknesses in their internet games.
Rockstar Games’ parent organization, Take-Two, has as of late said that they trust the time has come to present $70 (£50.53) games into the market.
In a new articulation, CEO Strauss Zelnick said: “The last time there was a cutting edge cost expansion in the US was in 2005-2006. So we think purchasers were prepared for it.”