Pipeworks Studios opens a triple-A Timbre Games studio in Vancouver

Pipeworks Studios opens a triple-A Timbre Games studio in Vancouver

Pipeworks Studios has opened another dev house in Vancouver called Timbre Games. It will zero in on activity experience and recreation games for the PC and control center.

Electronic Arts veteran and previous Sims establishment pioneer Joe Nickolls will lead as studio president. It’s anything but another division inside the Eugene, Oregon-based Pipeworks Studios, which the Sumo Group obtained for $100 million out of 2020. The studio is remaining mum about the game it is making at present.


Pipeworks CEO Lindsay Gupton said in a meeting with GamesBeat that the Sumo bargain gave Pipework’s assets to mount a development, and that prompted the making of Timbre Games. Its center will make another sort of game studio where variety, straightforwardness, local area, and sound work environment culture will be in its DNA.

“I think according to our point of view, Pipeworks has consistently had aspirations to be a truly huge designer in North America,” Gupton said. “We’ve been a piece of Sumo for a very long time and that has empowered us to arrive at those desires. We need to proceed to make and assist with making different studios, for the most part by moving extraordinary groups to do cool stuff in intriguing spots. Thus with this group, it worked out consummately. This is somewhat our first obligation to a critical extension and worldwide work, and Vancouver understands being in the equivalent timezone.”

Nickolls has 22 years of involvement with the triple-A game turn of events, and he was a VP of Maxis at EA. He additionally held senior parts inside EA Sports, EA Mobile, Capcom, and Microsoft.

“We intend to be a center studio, however in-your-face is likely not the term,” Nickolls said. “We will incline toward activity experience and reproduction, however, we won’t do amazingly fierce games or anything like that. We truly need to ensure that we can give open substance to individuals no matter how you look at it.”

Nickolls said that he and Gupton met at the Game Developers Conference some time back and discussed their common vision for games. Quick two or three years and they’re beginning a studio together.

“Something that we reinforced over is making games more diversion for additional individuals,” Nickolls said. “We’re doing exceptionally great games, yet we need a great many individuals to join since it’s open. We truly need to make it simple for individuals to have a magnificent encounter and be amazing.”

Nickolls said he loved the exploratory nature and innovativeness of Sack Boy as an undertaking game that offers to everyone, just as games with an odd awareness of what’s actually funny.

Pipeworks DNA

Pipeworks has been a calm worldwide power in gaming for over 20 years. Its group has chipped away at in excess of 75 games with accomplices like EA Sports, Wizards of the Coast, Activision, Facebook, NASA, and MetaTeq. The tone is Pipeworks’ first new studio in North America, and it intends to dispatch extra studios sooner rather than later.

Gupton said Pipeworks burrowed the group’s vision and is sure they won’t just make genuinely fun games, however, do as such in a comprehensive climate where voices are heard and workers flourish. Pipeworks most as of late worked with Genvid Technologies on the intelligent unscripted TV drama Rival Peak.

Gupton said the Pipeworks group appreciated chipping away at Rival Peak, which brought games into a new area with collaboration between game producers and crowds. It’s around 12 AI characters on an endurance show in the wild. Those characters could be controlled in some style by the manner in which the crowd decided on key choices that the characters needed to make.

“It was a sort of insane investigation and another type of amusement,” Gupton said.

Pipeworks centers around advancement and co-improvement with distributers as its accomplices. It likewise does unique protected innovation improvement and distribution.

“You can consider Timbre being another improvement studio inside the family that will have a comparable model. It resembles working on firsts just as dealing with accomplice IP,” Gupton said.

Nickolls expects the studio will uphold distant work with a mixture of face-to-face and far-off models. Nickolls said the group is chipping away a few thoughts presently yet can’t discuss them yet.

Fellow benefactors

Curnoe was most as of late the creative head of the story crusade for the Gears of War series at The Coalition. Her job as a maker has taken her to huge and little studios around the world, like Canada’s Rocky Mountains (The Banff Center for the Arts) and Australia, working for Pandemic/EA and California at Riot Games.

Coates chipped away at the workmanship and imaginative chief for Company of Heroes (Relic), DeadRising 4 (Capcom), and the SSX establishment (EA). Coates has dealt with sports, methodology, shooters, and hustling games. His side-hustles incorporate article kid’s shows for a Vancouver paper and steadily attracting Nickolls amateurish (yet by one way or another elegant) work environment clothing.

Variety center

The tone is focused on looking harder and further for ability with various foundations and will join forces with nearby schools and networks to acquire different voices. The tone has five individuals now and is employing.

“At the point when you fabricate a studio, you’re truly offered an interesting chance to attempt to assemble things the correct way,” Nickolls said. “Something that we’re truly going to zero in on is ensuring that we have variety. We are similarly as amped up for acquiring studio veterans as we are getting new ability from various foundations and gatherings to truly help us exploit the changing essences of gaming.”

Part of Timbre’s central goal is to move toward game improvement considering the local area directly all along, even in making and growing another studio. It will probably include players significantly sooner, zeroing in on early access and local area input. Pipeworks has in excess of 160 workers, for the most part in Eugene.

The parent organization

Sumo Group’s organizations give acclaimed advancement, plan, and distributing administrations to the computer games and media outlets from studios in the United Kingdom, India, Canada, the US, and Poland.

Sumo Digital, as the gathering’s essential business, is one of the United Kingdom’s biggest free engineers of triple-evaluated computer games, with studios in Sheffield, Newcastle, Nottingham, Leamington Spa, Warrington, and Pune, India.

The business has procured different studios since the first sale of stock (IPO), which work under their own names: the BAFTA grant-winning The Chinese Room in Brighton, Red Kite Games in Leeds, Lab42 in Leamington Spa, and PixelAnt Games in Wroclaw, Poland.


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Christina Bock
By Christina Bock

I am the Founder for MicroCap Magazine. I always wanted to provide our readers with the latest tech updates from all around the world.


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