Jade Raymond, most popular as the maker of the Assassin’s Creed arrangement, is dealing with a selective PlayStation game at her recently declared studio, Haven.
In a PlayStation blog entry today, Raymond declared Haven, “an autonomous studio where a significant number of the gifted game engineers I have worked with for quite a long time […] are meeting up to do what we are generally energetic about.”
Disclosing her group’s longing to make games “with no boundaries or obstructions,” Raymond proceeds to clarify that “we need to make universes where players can get away, have a great time, communicate, and discover local area,” and that Haven will be working with Sony’s “sponsorship and backing.”
Past that, there’s no word on what Haven is really going after – the studio’s site is clear notwithstanding a contact email address – yet we do realize that its first game is “a unique, new IP for PlayStation.” It’s impossible, in any case, that we’ll will see the aftereffects of the cooperation for quite a while yet.
Raymond lead the production of 2007’s Assassin’s Creed, creating what stays one of the world’s greatest gaming establishments. After various different deliveries including Watch Dogs and Tom Clancy’s Splinter Cell: Blacklist, Raymond left Ubisoft to frame EA’s Motive Studio, prior to moving onto join Google in 2019 in front of the dispatch of Stadia.
In February 2021, Raymond affirmed that she had proceeded onward from Stadia Games simultaneously as the tech monster declared it was unwinding its in-house improvement projects for its web-based feature.
While we hang tight for whatever Haven’s dealing with, here are the absolute best PS5 games to appreciate.